By disc type
Innova Roc vs Discraft Buzzz
The Buzzz goes where you point it. The Roc becomes three discs over its life. That is the whole decision.
By Selena H. Published September 5, 2026 Updated October 7, 2026
Hyzer & Chain is reader-funded. We earn a commission when you buy through a link here, at no extra cost to you. Picks come from published manufacturer specs and current retailer availability, never from who pays most — here is how we pick.
Pick the Buzzz if you want the same flight every time. Pick the Roc if you want a disc that becomes three discs over its life, and do not mind managing that. That is genuinely the decision. Both are excellent, both have been in bags for decades, and they differ in character rather than quality.
Quick picks
| # | Product | Best for | Key spec | Price |
|---|---|---|---|---|
| 1 | ![]() Discraft Buzzz Pick this for consistency | any player from their second round onwards who wants one midrange that flies the same line every single throw | 5 / 4 / -1 / 1 · Midrange | |
| 2 | ![]() Innova Roc Pick this for the beat-in sequence | an intermediate or advanced player who wants the sport's longest-serving midrange and does not mind that it needs beating in | 4 / 5 / 0 / 2 · Midrange | |
| 3 | ![]() Innova Roc3 Pick this for a dependable hyzer | an intermediate player who already throws a straight midrange and now needs one that holds a hyzer in wind | 5 / 4 / 0 / 3 · Midrange |
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1. Pick this for consistency
Discraft Buzzz

- Flight numbers
- 5 / 4 / -1 / 1
- Speed
- 5
- Glide
- 4
- Turn
- -1
- Fade
- 1
- Disc type
- Midrange
- Stability
- Neutral
- Plastics
- Z, Big Z, ESP, Titanium, Jawbreaker
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5/4/-1/1 with turn and fade canceling, in Z plastic that barely changes for years. The result is the most repeatable midrange in the sport: the line you learn on day one is the line you get in year three. For most players, most of the time, that is simply more valuable than versatility.
How it flies
The -1 turn and 1 fade cancel each other out almost exactly, which is why the Buzzz is the reference straight midrange. Thrown flat it flies a long, flat line and finishes with the gentlest left drift. Thrown on a hyzer it holds the hyzer. Discraft's own page calls it their most popular midrange because it suits a wide range of player styles, and the numbers explain why: there is nothing in them to catch out a developing arm.
Best for any player from their second round onwards who wants one midrange that flies the same line every single throw.
Look elsewhere if you need a midrange that fights hard wind — 1 fade and -1 turn is a neutral combination that a headwind will flip.
What works
- The most repeatable flight in the sport — the same line at 250 feet and 350 feet
- Works at beginner arm speed and still earns a bag slot at tournament level
- Z plastic barely changes flight over years of use
What does not
- Neutral stability means a real headwind will turn it over
- So common that it is rarely the cheapest option
Specs read from Discraft’s own published product page.
2. Pick this for the beat-in sequence
Innova Roc

- Flight numbers
- 4 / 5 / 0 / 2
- Speed
- 4
- Glide
- 5
- Turn
- 0
- Fade
- 2
- Disc type
- Midrange
- Stability
- Stable
- Plastics
- DX, KC Pro, Pro, Star, Champion
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4/5/0/2 in DX, and that is only the starting point. The Roc's whole character is that it changes: stable when new, straight at half-beaten, understable when well-worn. Experienced players carry two or three at different stages as three distinct discs from one familiar mold.
How it flies
At speed 4 with 5 glide, 0 turn and 2 fade in DX, the Roc flies a long, gently fading line that beats in toward straighter and then toward understable. That progression is the whole character of the disc: experienced players often carry two or three at different stages. Note that the numbers vary by plastic — Innova publish the KC Pro version at 4 / 4 / 0 / 3, a point less glide and a point more fade.
Best for an intermediate or advanced player who wants the sport's longest-serving midrange and does not mind that it needs beating in.
Look elsewhere if you want consistency out of the box — the Roc is famous for being a different disc new, half-beaten and well-worn, which is a feature to some players and a nuisance to others.
What works
- Enormous glide for a slow midrange
- Beats in through a genuinely useful sequence of flights
- Decades of availability in several plastics
What does not
- Flight changes meaningfully as it wears
- Published numbers differ between plastics, which confuses comparisons
Specs read from Innova’s own published product page.
3. Pick this for a dependable hyzer
Innova Roc3

- Flight numbers
- 5 / 4 / 0 / 3
- Speed
- 5
- Glide
- 4
- Turn
- 0
- Fade
- 3
- Disc type
- Midrange
- Stability
- Overstable
- Plastics
- Star, Champion, DX, Pro
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Included because the Roc-versus-Buzzz question often really means 'I want something more overstable than a Buzzz'. If so, this is the answer rather than the original Roc: 5/4/0/3 is a proper hyzer midrange with a finish you can aim at, and it holds those numbers in Champion plastic.
How it flies
Same speed as a Buzzz but with 0 turn and 3 fade, which makes it a hyzer disc rather than a straight one. Thrown flat with intermediate power it holds its line then finishes firmly left. In a headwind the 0 turn means the wind cannot flip it, so it does the same thing it does on a calm day. This is the midrange you reach for when the straight one will not hold.
Best for an intermediate player who already throws a straight midrange and now needs one that holds a hyzer in wind.
Look elsewhere if you are still working on arm speed — at beginner power the 3 fade will dump the disc left well short of where you aimed.
What works
- 3 fade gives a dependable, repeatable finish
- 0 turn makes it genuinely wind-resistant
- Available in Champion plastic for seasons of unchanged flight
What does not
- Needs real arm speed or it fades out early
- Will not hold a straight line, by design
Specs read from Innova’s own published product page.
The numbers, side by side
Discraft Buzzz: speed 5, glide 4, turn -1, fade 1. The turn and fade cancel, producing a flat, straight flight with the gentlest left drift at the end.
Innova Roc (DX): speed 4, glide 5, turn 0, fade 2. Slower, glidier, and with a genuine fade rather than a hint of one. The flight is a long, gently curving line rather than a straight one.
Note the plastic complication: Innova publish the KC Pro Roc at 4/4/0/3 — a point less glide and a point more fade than the DX version. Comparing “a Roc” to “a Buzzz” without specifying plastic is comparing two moving targets, which is a large part of why this question gets asked so often.
| Number | Range | What it means |
|---|---|---|
| Speed | 1 to 14 | How fast the disc has to be thrown to fly as designed. Higher speeds cut wind better but need more arm. |
| Glide | 1 to 7 | How well the disc keeps itself in the air. Higher glide means more distance for the same throw. |
| Turn | +1 to -5 | How much the disc banks right early in flight. -5 turns most; +1 resists turning most. |
| Fade | 0 to 5 | How hard the disc hooks left at the end. 0 finishes straightest; 5 hooks hardest. |
Ranges as published in Innova’s flight ratings system. All four numbers describe a right-hand backhand throw.
Pick the Buzzz if...
- You want one midrange you can trust completely and are not interested in managing a quiver of them.
- You are still developing and want feedback that reflects your throw rather than the disc’s wear state.
- You value a dead-straight flight over a dependable finish.
- You want it to still fly the same way in three years, which Z plastic delivers.
Pick the Roc if...
- You like the idea of one mold covering several flights at different wear stages, and will actually carry two or three.
- You want more glide — the DX Roc’s 5 glide carries further than a Buzzz on the same throw.
- You prefer a midrange that finishes with purpose rather than one that lands flat.
- You throw at lower speeds, where the Roc’s slower speed 4 reaches full flight more easily.
Neither, if...
You want a genuinely neutral disc that adds nothing of its own. Both of these have character; the Innova Mako3 at 5/5/0/0 does not, which makes it the better choice for diagnosing your own release angle. See the Mako3 review.
You also do not need to choose exclusively. Plenty of bags contain a Buzzz for the straight slot and a Roc3 for the overstable one, which is arguably the best answer of all.
Common questions
Is the Innova Roc or Discraft Buzzz better?
Neither. The Buzzz (5/4/-1/1) is more consistent and flies straighter; the Roc (4/5/0/2 in DX) has more glide, more fade, and beats in through a sequence of useful flights. Pick on character, not quality.
What are the Innova Roc flight numbers?
Innova publish the DX Roc at 4 / 5 / 0 / 2 and the KC Pro Roc at 4 / 4 / 0 / 3. The numbers genuinely differ by plastic, which is why Roc comparisons need the plastic specified.
Which is straighter, the Roc or the Buzzz?
The Buzzz. Its -1 turn cancels its 1 fade, producing a flat line. The Roc has 0 turn against 2 fade, so it curves left more noticeably.
Can I carry both a Roc and a Buzzz?
Many players do, though the more common pairing is a Buzzz for the straight slot and a Roc3 for the overstable one — those are two genuinely distinct jobs.
Every flight number and spec on this page was read from the manufacturer’s own published product page, linked beside each pick. We do not throw these on a course — here is how we pick.
Sources
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