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Innova Mako3 Review

0 turn and 0 fade. The disc adds nothing of its own, which makes it the most honest feedback you can buy.

By Selena H. Published August 30, 2026 Updated October 10, 2026

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Verdict: buy one for field practice even if it never makes your bag. At 5/5/0/0 the Mako3 has no turn and no fade, which means it holds whatever angle you released it on for the entire flight and adds nothing of its own. That makes it the single best instrument for finding out what your release is actually doing.

Quick picks

#ProductBest forKey specPrice
1
A flying disc mid-flight above a green field under a pale sky

Innova Mako3

The disc itself

a beginner or intermediate player who wants a midrange with literally no built-in curve in either direction5 / 5 / 0 / 0 · Midrange
2
A flying disc mid-flight above a green field under a pale sky

Discraft Buzzz

The more forgiving alternative

any player from their second round onwards who wants one midrange that flies the same line every single throw5 / 4 / -1 / 1 · Midrange
3
A flying disc mid-flight above a green field under a pale sky

Latitude 64 Compass

The option with a touch of finish

a beginner or intermediate player who wants a straight midrange with a touch of finish and plenty of carry5 / 5 / 0 / 1 · Midrange

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1. The disc itself

Innova Mako3

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 5 / 0 / 0
Speed
5
Glide
5
Turn
0
Fade
0
Disc type
Midrange
Stability
Neutral
Plastics
DX, Pro, Star, Champion, GStar

Reviewed below. 0 turn and 0 fade is a rare combination and it produces a specific, valuable property: the disc is a mirror. If it finishes left, you released it on a hyzer. There is nothing else to blame, which is exactly why it is so useful.

How it flies

0 turn and 0 fade with 5 glide: the Mako3 holds whatever angle you release it on for the whole flight and then lands. Release it flat and it flies flat. Release it on a 20-degree hyzer and it rides that hyzer down. That makes it the best disc on this page for learning what your own release angle actually is, because the disc adds nothing of its own.

Best for a beginner or intermediate player who wants a midrange with literally no built-in curve in either direction.

Look elsewhere if you want a midrange that finishes left to settle under a basket — the Mako3 will not do it.

What works

  • Truly neutral — the flight is entirely your release
  • 5 glide carries well for a midrange
  • Excellent teaching disc for diagnosing your own release angle

What does not

  • No fade at all, so it will not tuck in at the end of a shot
  • Neutral stability is a liability in wind

Specs read from Innova’s own published product page.

2. The more forgiving alternative

Discraft Buzzz

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 4 / -1 / 1
Speed
5
Glide
4
Turn
-1
Fade
1
Disc type
Midrange
Stability
Neutral
Plastics
Z, Big Z, ESP, Titanium, Jawbreaker

The disc most people end up bagging instead, and for a good reason: the Buzzz's -1 turn flattens out an accidental hyzer release, which is more pleasant on a course. The Mako3 tells you the truth; the Buzzz quietly fixes it. Both are legitimate.

How it flies

The -1 turn and 1 fade cancel each other out almost exactly, which is why the Buzzz is the reference straight midrange. Thrown flat it flies a long, flat line and finishes with the gentlest left drift. Thrown on a hyzer it holds the hyzer. Discraft's own page calls it their most popular midrange because it suits a wide range of player styles, and the numbers explain why: there is nothing in them to catch out a developing arm.

Best for any player from their second round onwards who wants one midrange that flies the same line every single throw.

Look elsewhere if you need a midrange that fights hard wind — 1 fade and -1 turn is a neutral combination that a headwind will flip.

What works

  • The most repeatable flight in the sport — the same line at 250 feet and 350 feet
  • Works at beginner arm speed and still earns a bag slot at tournament level
  • Z plastic barely changes flight over years of use

What does not

  • Neutral stability means a real headwind will turn it over
  • So common that it is rarely the cheapest option

Specs read from Discraft’s own published product page.

3. The option with a touch of finish

Latitude 64 Compass

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 5 / 0 / 1
Speed
5
Glide
5
Turn
0
Fade
1
Disc type
Midrange
Stability
Neutral
Plastics
Opto, Gold, Zero Hard, Retro

For players who like the Mako3's 0 turn but want the disc to actually settle at the end. At 5/5/0/1 the Compass keeps the predictability and adds one point of fade, which on a long approach is the difference between landing and running out.

How it flies

5 glide at speed 5 with no turn and a single point of fade: it carries a long way for a midrange, holds the line you release it on, then eases left at the very end. The 0 turn is the useful part for a developing arm — it means a harder throw does not flip the disc over, so the flight stays recognisable as you gain power.

Best for a beginner or intermediate player who wants a straight midrange with a touch of finish and plenty of carry.

Look elsewhere if you want a hyzer-holding disc in wind — 1 fade will not get you there.

What works

  • High glide gives real midrange distance
  • 0 turn means the flight does not change as your arm speed grows
  • Opto plastic is durable and holds its stability

What does not

  • Only 1 fade, so wind resistance is limited
  • High glide can carry it past a tight pin

Specs read from Latitude 64’s own published product page.

What a genuinely neutral disc does

Most discs described as straight are actually canceling: a little turn offset by a little fade, netting out flat. The Mako3 is not doing that. It has neither, so there is nothing to cancel and nothing to express.

The practical consequence is that the flight is purely a function of your release. Release it flat and it flies flat and lands. Release it on a twenty-degree hyzer and it rides that hyzer all the way down without flattening out. It is the closest thing in disc golf to a control experiment.

NumberRangeWhat it means
Speed1 to 14How fast the disc has to be thrown to fly as designed. Higher speeds cut wind better but need more arm.
Glide1 to 7How well the disc keeps itself in the air. Higher glide means more distance for the same throw.
Turn+1 to -5How much the disc banks right early in flight. -5 turns most; +1 resists turning most.
Fade0 to 5How hard the disc hooks left at the end. 0 finishes straightest; 5 hooks hardest.

Ranges as published in Innova’s flight ratings system. All four numbers describe a right-hand backhand throw.

How to use it as a diagnostic

Take one to a field and throw thirty. Watch where it finishes rather than how the throw felt. If it consistently finishes left, you are releasing on a hyzer. If it consistently finishes right, you are releasing on an anhyzer. If it climbs and stalls, your nose angle is up.

Every one of those is correctable, and none of them is visible when you are throwing a disc with character of its own — a hyzer release in a Buzzz partly corrects itself, which is comfortable and uninformative. See where distance actually comes from.

Where the neutrality costs you

No finish. 0 fade means the disc never tucks in at the end, so it does not settle under a basket the way a 1 or 2-fade midrange does. On an approach it runs out and keeps going.

No wind resistance. With nothing holding it, a headwind turns it over readily. This is a calm-conditions disc.

No forgiveness. Every release error shows up in the result, undiluted. That is the point in a field and a liability in a tournament.

Who should bag it

Players who want a midrange that holds a line exactly as given, particularly on wooded courses where a specific angle through a gap matters more than a forgiving flight. In that context the Mako3 is excellent and under-rated.

Everyone else should still own one for field work. It is the cheapest coaching available.

Common questions

What are the Innova Mako3 flight numbers?

Innova publish the Mako3 at speed 5, glide 5, turn 0, fade 0 — a genuinely neutral midrange that holds whatever angle it was released on for the whole flight.

Is the Mako3 good for beginners?

As a learning tool, outstanding — it shows exactly what your release is doing. As a course disc it is less forgiving than a Buzzz, because nothing corrects an imperfect release.

What is the difference between a Mako3 and a Buzzz?

The Mako3 is genuinely neutral (0 turn, 0 fade); the Buzzz is canceling (-1 turn, 1 fade). The Buzzz flattens out an accidental hyzer release; the Mako3 holds it.

Is the Mako3 good in wind?

No. With no turn and no fade there is nothing holding the flight, so a headwind turns it over readily. It is a calm-conditions disc.

Every flight number and spec on this page was read from the manufacturer’s own published product page, linked beside each pick. We do not throw these on a course — here is how we pick.

Sources