How it all works
Disc Golf Glossary
Every term you will hear on a course or read on this site, defined plainly and grouped by what it describes.
By Selena H. Published August 21, 2026 Updated October 5, 2026
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Disc golf has an unusual amount of jargon for a sport you can learn in an afternoon, and almost none of it is explained to new players. Here is all of it, grouped by what it describes. Anything marked with a link has its own page where the term needs more than a sentence.
Flight and shot shapes
- Hyzer
- A release where the outer edge of the disc is angled downward. For a right-handed backhand this produces a flight curving left. Also used for any left-finishing shot.
- Anhyzer
- The opposite: the outer edge angled upward, producing a flight curving right for a right-handed backhand.
- Turnover
- A shot deliberately thrown to curve right (right-handed backhand), usually with an understable disc on an anhyzer angle.
- Flex shot
- An overstable disc thrown on an anhyzer angle, so it flexes back to the left at the end. Produces a long S in the opposite direction to a normal S-curve.
- S-curve
- A flight that moves right through the middle then comes back left, produced by a disc with moderate turn and real fade.
- Roller
- A shot thrown steeply so the disc turns fully over, lands on its edge and rolls. Needs a very understable disc and firm ground.
- Nose angle
- The angle of the disc’s leading edge relative to its flight path. Nose-up stalls the disc; flat or slightly nose-down flies. The largest single distance factor for most amateur players.
- Skip
- The disc bouncing off the ground and continuing. Overstable discs on hard ground skip hard; low-glide discs with gummy plastic do not.
Flight numbers and stability
- Speed
- Rated 1 to 14. How fast the disc must be thrown for it to fly as designed. A threshold, not a distance rating — see flight numbers explained.
- Glide
- Rated 1 to 7. How well the disc keeps itself in the air. The number that actually produces distance.
- Turn
- Rated +1 to -5. How far the disc banks right early in flight on a right-handed backhand throw.
- Fade
- Rated 0 to 5. How hard the disc hooks left at the end of its flight, regardless of how hard it was thrown.
- Overstable
- Little or no turn with substantial fade. Resists flipping and finishes hard left — see overstable versus understable.
- Understable
- Substantial negative turn with little fade. Banks right and does not fully come back.
- Flippy
- Informal term for very understable — a disc that turns over easily.
- Beat in
- A disc worn by tree hits and use, which consistently makes it more understable. Base plastics beat in fast; premium blends slowly.
- Dome / flat top
- The profile of the flight plate. Domey discs tend to glide more; flat discs tend to be more stable and hold a line.
Discs and equipment
- Mold
- A specific disc model, such as a Buzzz or a Teebird, regardless of which plastic it is made from.
- Run
- A production batch of a mold. Runs of the same mold can fly slightly differently, which is why players talk about a “good run”.
- Bead
- A small raised ridge on the underside of the rim. Beaded putters give a defined grip reference; beadless ones feel smoother.
- Rim width
- The thickness of the disc’s edge. Wider rims mean higher speed and more distance potential, and a harder grip for small hands.
- Base plastic / premium plastic
- Base is softer, grippier, cheaper and beats in fast. Premium is harder and holds its flight for years — see plastic types.
- Putt and approach
- A putter thrown rather than putted, usually a more overstable one. Not a separate disc category.
- Utility disc
- A specialist mold for a specific shot, usually very overstable or very understable.
- Mini
- A small marker disc placed in front of your lie to mark it before the next throw.
Play, rules and scoring
- Lie
- The spot where your disc came to rest, from which the next throw is taken.
- Tee pad
- The marked area each hole is thrown from, usually concrete or gravel.
- Circle one
- Within 10 meters (33 feet) of the basket, where the putting rule applies: you may not step past your lie toward the basket after releasing.
- Circle two
- Between 10 and 20 meters from the basket. No special rule — used as a statistical bracket.
- Falling putt
- A rules violation inside circle one: stepping past your lie toward the basket before demonstrating balance after a putt.
- OB (out of bounds)
- An area marked as off-limits. Landing in it costs a penalty stroke and the next throw comes from a defined relief point.
- Mando
- Mandatory: a marked obstacle the disc must pass on a specified side, used to force a particular line or keep play away from danger.
- Ace
- A hole in one. Also the most-discussed event in disc golf relative to how rarely it happens.
- Spit out
- When a disc hits the chains but bounces back out instead of dropping into the basket.
- PDGA
- The Professional Disc Golf Association, which publishes the official rules and the approved-disc list.
Throwing techniques
- Backhand
- The standard throw, with the back of the hand leading. Produces the most distance for most players.
- Forehand / flick / sidearm
- Three names for the same throw, with the palm leading. Imparts the opposite spin, so it needs more overstable discs.
- Thumber / tomahawk
- Overhand throws where the disc travels on edge and flips over. Used to get over obstacles.
- Run-up
- The approach steps before a throw, used to generate speed. Ends with the plant.
- Plant
- Setting the front foot at the end of the run-up. Where the sideways load on your shoe happens, which is why lateral support matters.
- Toe drag
- The trailing foot pivoting on its toe during follow-through. Part of a free throw, and the main reason disc golfers wear out shoes.
- Spin putt / push putt
- Two putting styles. Spin is flat and firm with rotation; push is lofted and floated. They suit different putters.
- Jump putt
- A putt from outside circle one where the player jumps forward after release, legal because the circle-one rule does not apply.
Common questions
What does hyzer mean in disc golf?
A release where the outer edge of the disc is angled downward, which for a right-handed backhand produces a flight curving left. Anhyzer is the opposite.
What is circle one in disc golf?
Within 10 meters (about 33 feet) of the basket. The putting rule applies there: you may not step past your lie toward the basket after releasing until you have demonstrated balance.
What is a mando?
Short for mandatory — a marked obstacle the disc must pass on a specified side, used to force a particular line or to keep play away from a hazard.
What does it mean when a disc is beat in?
Worn by tree hits and use, which consistently makes it more understable. Base plastics beat in quickly; premium blends hold their flight for years.
What is the difference between a flick and a forehand?
Nothing — flick, forehand and sidearm are three names for the same throw, with the palm leading rather than the back of the hand.
Every flight number and spec on this page was read from the manufacturer’s own published product page, linked beside each pick. We do not throw these on a course — here is how we pick.
Sources
Read next
Disc Golf Flight Numbers Explained
What speed, glide, turn and fade each do, and which matter most at your level.
Overstable vs Understable
What the terms mean, what each is for, and why the same disc is both.
Types of Disc Golf Discs
The four disc categories, what each does, and which ones you actually need.
Disc Golf Plastic Types Explained
Base, mid and premium plastic compared on grip, durability and beat-in speed.