By disc type
Discraft Buzzz Review
The disc every other midrange gets described against. Here is why, and where it stops working.
By Selena H. Published September 2, 2026 Updated October 12, 2026
Hyzer & Chain is reader-funded. We earn a commission when you buy through a link here, at no extra cost to you. Picks come from published manufacturer specs and current retailer availability, never from who pays most — here is how we pick.
Verdict: if you buy one midrange, buy this, in Z plastic. The Buzzz is published at 5/4/-1/1, and the significant part is that the turn and fade cancel almost exactly — producing a flight so repeatable that it has become the disc every other midrange is described against. Its one genuine weakness is a headwind.
Quick picks
| # | Product | Best for | Key spec | Price |
|---|---|---|---|---|
| 1 | ![]() Discraft Buzzz The disc itself | any player from their second round onwards who wants one midrange that flies the same line every single throw | 5 / 4 / -1 / 1 · Midrange | |
| 2 | ![]() Innova Roc3 What to buy alongside it | an intermediate player who already throws a straight midrange and now needs one that holds a hyzer in wind | 5 / 4 / 0 / 3 · Midrange | |
| 3 | ![]() Innova Mako3 The alternative if you want true neutral | a beginner or intermediate player who wants a midrange with literally no built-in curve in either direction | 5 / 5 / 0 / 0 · Midrange |
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1. The disc itself
Discraft Buzzz

- Flight numbers
- 5 / 4 / -1 / 1
- Speed
- 5
- Glide
- 4
- Turn
- -1
- Fade
- 1
- Disc type
- Midrange
- Stability
- Neutral
- Plastics
- Z, Big Z, ESP, Titanium, Jawbreaker
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Reviewed in full below. Discraft describe it as their most popular midrange because it suits a wide range of player styles, and the numbers explain why: there is nothing in 5/4/-1/1 to catch out a developing arm, and nothing to outgrow at an advanced one.
How it flies
The -1 turn and 1 fade cancel each other out almost exactly, which is why the Buzzz is the reference straight midrange. Thrown flat it flies a long, flat line and finishes with the gentlest left drift. Thrown on a hyzer it holds the hyzer. Discraft's own page calls it their most popular midrange because it suits a wide range of player styles, and the numbers explain why: there is nothing in them to catch out a developing arm.
Best for any player from their second round onwards who wants one midrange that flies the same line every single throw.
Look elsewhere if you need a midrange that fights hard wind — 1 fade and -1 turn is a neutral combination that a headwind will flip.
What works
- The most repeatable flight in the sport — the same line at 250 feet and 350 feet
- Works at beginner arm speed and still earns a bag slot at tournament level
- Z plastic barely changes flight over years of use
What does not
- Neutral stability means a real headwind will turn it over
- So common that it is rarely the cheapest option
Specs read from Discraft’s own published product page.
2. What to buy alongside it
Innova Roc3

- Flight numbers
- 5 / 4 / 0 / 3
- Speed
- 5
- Glide
- 4
- Turn
- 0
- Fade
- 3
- Disc type
- Midrange
- Stability
- Overstable
- Plastics
- Star, Champion, DX, Pro
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The complement. A Buzzz covers the straight midrange slot completely and cannot cover the overstable one — in wind or on a forced hyzer it simply will not hold. The Roc3's 0 turn and 3 fade is the standard second midrange, and together they are a complete setup.
How it flies
Same speed as a Buzzz but with 0 turn and 3 fade, which makes it a hyzer disc rather than a straight one. Thrown flat with intermediate power it holds its line then finishes firmly left. In a headwind the 0 turn means the wind cannot flip it, so it does the same thing it does on a calm day. This is the midrange you reach for when the straight one will not hold.
Best for an intermediate player who already throws a straight midrange and now needs one that holds a hyzer in wind.
Look elsewhere if you are still working on arm speed — at beginner power the 3 fade will dump the disc left well short of where you aimed.
What works
- 3 fade gives a dependable, repeatable finish
- 0 turn makes it genuinely wind-resistant
- Available in Champion plastic for seasons of unchanged flight
What does not
- Needs real arm speed or it fades out early
- Will not hold a straight line, by design
Specs read from Innova’s own published product page.
3. The alternative if you want true neutral
Innova Mako3

- Flight numbers
- 5 / 5 / 0 / 0
- Speed
- 5
- Glide
- 5
- Turn
- 0
- Fade
- 0
- Disc type
- Midrange
- Stability
- Neutral
- Plastics
- DX, Pro, Star, Champion, GStar
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Here because the Buzzz's straightness comes from cancellation rather than neutrality, and some players want the other kind. At 5/5/0/0 the Mako3 adds nothing of its own and holds your release angle exactly — less forgiving, more informative.
How it flies
0 turn and 0 fade with 5 glide: the Mako3 holds whatever angle you release it on for the whole flight and then lands. Release it flat and it flies flat. Release it on a 20-degree hyzer and it rides that hyzer down. That makes it the best disc on this page for learning what your own release angle actually is, because the disc adds nothing of its own.
Best for a beginner or intermediate player who wants a midrange with literally no built-in curve in either direction.
Look elsewhere if you want a midrange that finishes left to settle under a basket — the Mako3 will not do it.
What works
- Truly neutral — the flight is entirely your release
- 5 glide carries well for a midrange
- Excellent teaching disc for diagnosing your own release angle
What does not
- No fade at all, so it will not tuck in at the end of a shot
- Neutral stability is a liability in wind
Specs read from Innova’s own published product page.
Why canceling beats neutral in practice
The Buzzz has -1 turn and 1 fade. Early in flight the turn pushes it gently right; late in flight the fade pulls it gently left. The two roughly cancel, and the net result is a flat line.
The practical advantage over a genuinely neutral disc is forgiveness. If you release slightly hyzer — the most common amateur error — the turn phase flattens the disc out and the flight recovers. A 0-turn disc holds that hyzer all the way down.
The cost is that at very high arm speeds the turn begins to dominate and the Buzzz shows a slight right-hand drift. That is why advanced players sometimes move to the Innova Jay or a more overstable mold.
| Number | Range | What it means |
|---|---|---|
| Speed | 1 to 14 | How fast the disc has to be thrown to fly as designed. Higher speeds cut wind better but need more arm. |
| Glide | 1 to 7 | How well the disc keeps itself in the air. Higher glide means more distance for the same throw. |
| Turn | +1 to -5 | How much the disc banks right early in flight. -5 turns most; +1 resists turning most. |
| Fade | 0 to 5 | How hard the disc hooks left at the end. 0 finishes straightest; 5 hooks hardest. |
Ranges as published in Innova’s flight ratings system. All four numbers describe a right-hand backhand throw.
Which plastic
Z is the default, and the reason the Buzzz has its reputation for consistency. A Z Buzzz flies the same line for years, which is exactly what you want from the disc you throw most.
ESP is the premium blend with more grip, worth having if Z feels slick in your hand or you play in the wet.
Big Z sits slightly below Z on price with similar durability.
Base plastic beats in toward understable, which some players actively want as a dedicated turnover midrange. Plenty of bags contain a Z Buzzz and a beaten base one.
Where it fails
A headwind. Wind makes every disc behave as though more understable than its numbers say, and a disc whose straightness depends on -1 turn has that straightness taken away — it turns over and runs right.
This is not a flaw in the disc, it is the inevitable consequence of how it achieves its flight, and it is why every bag needs an overstable midrange alongside it. On a genuinely windy day the Buzzz stays in the bag.
Who it suits
Essentially everyone, which is unusual. A beginner benefits from the forgiveness, an intermediate player from the repeatability, and an advanced player from the fact that a disc thrown ten thousand times is a disc you can trust under pressure.
The one group who should look elsewhere are players who specifically want to learn what their own release is doing, for whom the Mako3 is the better instrument.
Common questions
What are the Discraft Buzzz flight numbers?
Discraft publish the Buzzz at speed 5, glide 4, turn -1, fade 1. The turn and fade roughly cancel, which is what produces its famously flat, straight flight.
Is the Discraft Buzzz good for beginners?
Yes. The -1 turn offsets an accidental hyzer release, which is the most common beginner error, and at speed 5 a developing arm can reach full flight comfortably.
What plastic is best for a Buzzz?
Z, which barely changes over years and is the reason the Buzzz has its reputation for consistency. ESP if you want more grip; base plastic if you specifically want it to beat in toward understable.
Is the Buzzz good in wind?
No. Its straightness depends on -1 turn, and a headwind takes that straightness away by making the disc behave as more understable. Carry an overstable midrange for windy days.
Every flight number and spec on this page was read from the manufacturer’s own published product page, linked beside each pick. We do not throw these on a course — here is how we pick.
Sources
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