Hyzer & Chain

Level two

Best Straight Flying Midranges (2026)

Four discs whose turn and fade cancel out, and a note on why no disc is ever perfectly straight.

By Selena H. Published September 23, 2026 Updated October 3, 2026

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A straight-flying disc is not one with no turn and no fade — it is one where the two cancel each other out, or where both are near zero. Those are different mechanisms and they behave differently as your arm speed changes, which is the whole reason this page exists rather than a one-line answer.

Quick picks

#ProductBest forKey specPrice
1
A flying disc mid-flight above a green field under a pale sky

Innova Mako3

Straightest by the numbers

a beginner or intermediate player who wants a midrange with literally no built-in curve in either direction5 / 5 / 0 / 0 · Midrange
2
A flying disc mid-flight above a green field under a pale sky

Discraft Buzzz

Straightest in practice

any player from their second round onwards who wants one midrange that flies the same line every single throw5 / 4 / -1 / 1 · Midrange
3
A flying disc mid-flight above a green field under a pale sky

Latitude 64 Compass

Straightest with real distance

a beginner or intermediate player who wants a straight midrange with a touch of finish and plenty of carry5 / 5 / 0 / 1 · Midrange
4
A flying disc mid-flight above a green field under a pale sky

Dynamic Discs Evidence

Straightest with zero finish

a beginner or intermediate player who wants maximum straight-line midrange distance with no finish at all5 / 5 / -1 / 0 · Midrange

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1. Straightest by the numbers

Innova Mako3

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 5 / 0 / 0
Speed
5
Glide
5
Turn
0
Fade
0
Disc type
Midrange
Stability
Neutral
Plastics
DX, Pro, Star, Champion, GStar

0 turn and 0 fade is the only genuinely neutral combination here: the Mako3 does not cancel anything out, it simply has nothing to cancel. The practical consequence is that it holds whatever angle you release it on for the entire flight, at any power, which makes it the most literally straight disc on this page and an outstanding diagnostic tool.

How it flies

0 turn and 0 fade with 5 glide: the Mako3 holds whatever angle you release it on for the whole flight and then lands. Release it flat and it flies flat. Release it on a 20-degree hyzer and it rides that hyzer down. That makes it the best disc on this page for learning what your own release angle actually is, because the disc adds nothing of its own.

Best for a beginner or intermediate player who wants a midrange with literally no built-in curve in either direction.

Look elsewhere if you want a midrange that finishes left to settle under a basket — the Mako3 will not do it.

What works

  • Truly neutral — the flight is entirely your release
  • 5 glide carries well for a midrange
  • Excellent teaching disc for diagnosing your own release angle

What does not

  • No fade at all, so it will not tuck in at the end of a shot
  • Neutral stability is a liability in wind

Specs read from Innova’s own published product page.

2. Straightest in practice

Discraft Buzzz

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 4 / -1 / 1
Speed
5
Glide
4
Turn
-1
Fade
1
Disc type
Midrange
Stability
Neutral
Plastics
Z, Big Z, ESP, Titanium, Jawbreaker

The Buzzz achieves straightness differently: -1 turn against 1 fade, canceling out. The result is a flight most players describe as straighter than the Mako3's, because the slight turn offsets any accidental hyzer in the release. It is the more forgiving of the two, which is why it is in more bags.

How it flies

The -1 turn and 1 fade cancel each other out almost exactly, which is why the Buzzz is the reference straight midrange. Thrown flat it flies a long, flat line and finishes with the gentlest left drift. Thrown on a hyzer it holds the hyzer. Discraft's own page calls it their most popular midrange because it suits a wide range of player styles, and the numbers explain why: there is nothing in them to catch out a developing arm.

Best for any player from their second round onwards who wants one midrange that flies the same line every single throw.

Look elsewhere if you need a midrange that fights hard wind — 1 fade and -1 turn is a neutral combination that a headwind will flip.

What works

  • The most repeatable flight in the sport — the same line at 250 feet and 350 feet
  • Works at beginner arm speed and still earns a bag slot at tournament level
  • Z plastic barely changes flight over years of use

What does not

  • Neutral stability means a real headwind will turn it over
  • So common that it is rarely the cheapest option

Specs read from Discraft’s own published product page.

3. Straightest with real distance

Latitude 64 Compass

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 5 / 0 / 1
Speed
5
Glide
5
Turn
0
Fade
1
Disc type
Midrange
Stability
Neutral
Plastics
Opto, Gold, Zero Hard, Retro

Here because straightness is less useful if the disc lands short. 5 glide at speed 5 carries noticeably further than the other two, and 0 turn means that extra distance does not come with a flip risk as your arm improves. The single point of fade is small enough to ignore on most shots.

How it flies

5 glide at speed 5 with no turn and a single point of fade: it carries a long way for a midrange, holds the line you release it on, then eases left at the very end. The 0 turn is the useful part for a developing arm — it means a harder throw does not flip the disc over, so the flight stays recognisable as you gain power.

Best for a beginner or intermediate player who wants a straight midrange with a touch of finish and plenty of carry.

Look elsewhere if you want a hyzer-holding disc in wind — 1 fade will not get you there.

What works

  • High glide gives real midrange distance
  • 0 turn means the flight does not change as your arm speed grows
  • Opto plastic is durable and holds its stability

What does not

  • Only 1 fade, so wind resistance is limited
  • High glide can carry it past a tight pin

Specs read from Latitude 64’s own published product page.

4. Straightest with zero finish

Dynamic Discs Evidence

A flying disc mid-flight above a green field under a pale sky
Flight numbers
5 / 5 / -1 / 0
Speed
5
Glide
5
Turn
-1
Fade
0
Disc type
Midrange
Stability
Neutral
Plastics
Lucid, Prime, Fuzion

The specialist option: -1 turn with 0 fade and 5 glide. With no fade at all it never curls left, so it runs out straight and lands. For a tunnel shot where any late movement means a tree, that total absence of finish is exactly the point.

How it flies

-1 turn with 0 fade and 5 glide is a distance recipe for a midrange: the slight turn gets it moving right early, and with no fade to pull it back it simply rides the glide out. For a developing arm it reads as a long, gently right-drifting straight line.

Best for a beginner or intermediate player who wants maximum straight-line midrange distance with no finish at all.

Look elsewhere if you need the disc to finish left — 0 fade means it genuinely will not.

What works

  • Long for a midrange thanks to 5 glide and no fade
  • The -1 turn suits a developing arm
  • Flat profile is easy to release level

What does not

  • Zero fade means no hyzer finish and no wind resistance
  • The turn can run away on a hard throw

Specs read from Dynamic Discs’s own published product page.

Two kinds of straight

Neutral straight (0 turn, 0 fade). The disc has no built-in tendency either way, so it holds your release angle all the way down. Honest and unforgiving: if you release on a hyzer, it flies a hyzer the whole flight.

Canceling straight (-1 turn, 1 fade). The disc turns right early then comes back left, and the two roughly cancel. More forgiving, because a slightly hyzer release gets flattened out by the turn phase.

Which you prefer depends on what you want from the disc. For learning what your release actually does, neutral is better. For reliably hitting a gap, canceling is usually easier.

NumberRangeWhat it means
Speed1 to 14How fast the disc has to be thrown to fly as designed. Higher speeds cut wind better but need more arm.
Glide1 to 7How well the disc keeps itself in the air. Higher glide means more distance for the same throw.
Turn+1 to -5How much the disc banks right early in flight. -5 turns most; +1 resists turning most.
Fade0 to 5How hard the disc hooks left at the end. 0 finishes straightest; 5 hooks hardest.

Ranges as published in Innova’s flight ratings system. All four numbers describe a right-hand backhand throw.

Why nothing is straight forever

Turn scales with speed and fade does not, so the same disc gets progressively more understable as you throw it harder. A Buzzz that is dead straight for a 280-foot arm will show a slight right-hand drift for a 400-foot one. That is normal and it is why professional players bag slightly more overstable molds than amateurs for the same job.

The practical consequence is that straightness is a property of the disc-and-thrower pair, not of the disc. If a disc that used to fly straight has started drifting right, your arm has changed, not the plastic.

Plastic changes this too

Base plastic beats in: as it takes tree hits and scuffs, the disc becomes progressively more understable. A base-plastic Buzzz that is straight today will turn right in a year. Premium plastic holds its numbers for far longer.

For a disc you are buying specifically to fly straight, that is the argument for premium: you have calibrated to a flight and you want it to stay. See plastic types.

Common questions

What is the straightest disc golf disc?

By the numbers, the Innova Mako3 at 5/5/0/0 — no turn and no fade, so it holds your release angle all the way down. In practice many players find the Discraft Buzzz straighter, because its -1 turn offsets accidental hyzer in the release.

Why does my straight disc curve?

Usually your release angle, not the disc — a neutral disc holds whatever angle it was thrown on. It can also be arm speed: turn scales with speed, so a disc that was straight gets more understable as you throw harder.

What makes a disc fly straight?

Either no turn and no fade at all, or a turn and fade that cancel each other out — such as -1 turn against 1 fade. The two produce similar flights but behave differently as arm speed changes.

Will a straight disc stay straight?

Not forever. Base plastic beats in and becomes more understable, and your own arm speed changes the balance too. Premium plastic holds the published flight far longer.

Every flight number and spec on this page was read from the manufacturer’s own published product page, linked beside each pick. We do not throw these on a course — here is how we pick.

Sources