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What Do You Need to Start Playing Disc Golf?
Three discs, something to carry them in, and shoes with grip. Everything else can wait, and most of it should.
By Selena H. Published October 17, 2026
Hyzer & Chain is reader-funded. We earn a commission when you buy through a link here, at no extra cost to you. Picks come from published manufacturer specs and current retailer availability, never from who pays most — here is how we pick.
You need three discs: a putter, a midrange and one slow understable driver. Everything else — bag, shoes, basket, towel, cart — is optional at the start, and most courses in the United States are free to play. That is genuinely the whole list, and the reason to say so plainly is that the sport is full of people who bought eight discs and a backpack before their first round and threw six of the discs twice. Below is what to get in order, what each item actually solves, and what to leave until you know you are staying.
Quick picks
| # | Product | Best for | Key spec | Price |
|---|---|---|---|---|
| 1 | ![]() Innova Aviar Buy first: a putter | a brand-new player who needs one disc that does exactly what they aim it at, and for every level above that as a putting disc | 2 / 3 / 0 / 1 · Putter | |
| 2 | ![]() Discraft Buzzz Buy second: a midrange | any player from their second round onwards who wants one midrange that flies the same line every single throw | 5 / 4 / -1 / 1 · Midrange | |
| 3 | ![]() Innova Leopard Buy third: one slow driver | a beginner taking their first step beyond a putter and midrange — at speed 6 it is slow enough to actually fly for a new arm | 6 / 5 / -2 / 1 · Fairway driver | |
| 4 | ![]() Dynamic Discs Cadet Shoulder Bag Buy fourth, if anything: something to carry them in | a brand-new player carrying a starter set of three to six discs who does not want to spend bag money yet | 8-10 discs in the main compartment, plus 2 putters |
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1. Buy first: a putter
Innova Aviar

- Flight numbers
- 2 / 3 / 0 / 1
- Speed
- 2
- Glide
- 3
- Turn
- 0
- Fade
- 1
- Disc type
- Putter
- Stability
- Neutral
- Plastics
- DX, Pro, Star, Champion, GStar
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You will take more strokes inside 30 feet than anywhere else on the course, so the putter is the disc that does the most work from day one. At 2 / 3 / 0 / 1 the Aviar is slow enough that release errors barely change the line, and a DX one costs less than almost any other piece of sporting equipment you will ever buy. Buy two if you can — a matched pair makes practice possible.
How it flies
Speed 2 with 3 glide and a flat 0 turn means the Aviar goes where you point it at any arm speed. The single point of fade shows up only at the very end, so from inside 30 feet it drops almost straight down rather than drifting left. That predictability is the whole reason it has been the most-bagged putter in the sport for decades.
Best for a brand-new player who needs one disc that does exactly what they aim it at, and for every level above that as a putting disc.
Look elsewhere if you want a putter that fights a headwind — the Aviar's 1 fade gives you very little resistance when the wind picks up.
What works
- Flies the same line for a 150-foot arm and a 500-foot arm
- Available in DX (cheap, grippy) all the way to Star (durable) so you can buy the same flight in whatever plastic suits you
- Low speed means a bad release barely changes the line
What does not
- 1 fade is not enough to hold a line in real wind
- DX plastic wears noticeably after a season of tree hits
Specs read from Innova’s own published product page.
2. Buy second: a midrange
Discraft Buzzz

- Flight numbers
- 5 / 4 / -1 / 1
- Speed
- 5
- Glide
- 4
- Turn
- -1
- Fade
- 1
- Disc type
- Midrange
- Stability
- Neutral
- Plastics
- Z, Big Z, ESP, Titanium, Jawbreaker
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5 / 4 / -1 / 1, and the disc that will cover most of a beginner's round. Speed 5 is reachable at any arm speed, and because the turn and fade cancel, the disc goes where you point it — which means when a throw goes wrong you learn something, rather than wondering whether the disc did it. It is also the one disc here you will still bag at 400 feet.
How it flies
The -1 turn and 1 fade cancel each other out almost exactly, which is why the Buzzz is the reference straight midrange. Thrown flat it flies a long, flat line and finishes with the gentlest left drift. Thrown on a hyzer it holds the hyzer. Discraft's own page calls it their most popular midrange because it suits a wide range of player styles, and the numbers explain why: there is nothing in them to catch out a developing arm.
Best for any player from their second round onwards who wants one midrange that flies the same line every single throw.
Look elsewhere if you need a midrange that fights hard wind — 1 fade and -1 turn is a neutral combination that a headwind will flip.
What works
- The most repeatable flight in the sport — the same line at 250 feet and 350 feet
- Works at beginner arm speed and still earns a bag slot at tournament level
- Z plastic barely changes flight over years of use
What does not
- Neutral stability means a real headwind will turn it over
- So common that it is rarely the cheapest option
Specs read from Discraft’s own published product page.
3. Buy third: one slow driver
Innova Leopard

- Flight numbers
- 6 / 5 / -2 / 1
- Speed
- 6
- Glide
- 5
- Turn
- -2
- Fade
- 1
- Disc type
- Fairway driver
- Stability
- Understable
- Plastics
- DX, Pro, Star, Champion, GStar
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The driver that replaces the distance driver you were about to buy. Speed 6 is reachable, and -2 turn gives you a long shallow S that reads as straight. It will out-throw a speed-12 driver for at least a year and costs a third as much in DX. This is the third disc and the last one you need before your first round.
How it flies
-2 turn with only 1 fade is the classic beginner driver shape. At modest arm speed the turn gets the disc moving right and the single fade point brings it gently back, so the result is a long, shallow S that reads as straight. The low speed 6 means you do not need power to get it up to flight — the most common reason a new player's drives go nowhere.
Best for a beginner taking their first step beyond a putter and midrange — at speed 6 it is slow enough to actually fly for a new arm.
Look elsewhere once you are throwing over 300 feet; the -2 turn will start rolling the disc over on you.
What works
- Genuinely flies at beginner arm speed, unlike a speed-11 driver
- The shallow S-curve adds real distance without demanding technique
- DX plastic is cheap enough to lose
What does not
- Turns over once your arm speed grows past it
- 1 fade gives nothing in a headwind
Specs read from Innova’s own published product page.
4. Buy fourth, if anything: something to carry them in
Dynamic Discs Cadet Shoulder Bag

- Capacity
- 8-10 discs in the main compartment, plus 2 putters
- Carry
- Single shoulder strap
- Type
- Sling / shoulder bag
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Dynamic Discs publish this at 8 to 10 discs plus 2 putters, which is more than a beginner owns and exactly the right size. It is fourth on the list on purpose: three discs fit in your hands or a backpack you already own, so a bag is a comfort purchase rather than a requirement. When you do buy one, buy for the discs you own rather than the ones you might.
How it flies
A sling bag is the honest answer for a first bag because a starter set does not fill a backpack. Dynamic Discs publish this one at 8 to 10 discs in the main compartment with a separate putter pocket, which is more than a new player carries. The single strap is the limitation: it is fine for nine holes on flat ground and tiring over eighteen on hills.
Best for a brand-new player carrying a starter set of three to six discs who does not want to spend bag money yet.
Look elsewhere the moment you own more than ten discs, or if you walk long courses — a single strap on one shoulder gets old fast.
What works
- Right-sized for an actual starter set rather than an aspirational one
- Light enough that you forget it is there on a short round
- Separate putter pocket keeps your putter from getting buried
What does not
- Single-shoulder carry is uncomfortable over a long round
- No room to grow into
Specs read from Dynamic Discs’s own published product page.
The list, in the order to buy it
- 1. A putter. Essential. Speed 2 to 3, fade 1 or less, soft base plastic. Buy two if the budget allows.
- 2. A midrange. Essential. Speed 5, understable or neutral. This will be your most-thrown disc.
- 3. One slow driver. Essential if you want to throw further than about 250 feet. Speed 6 to 7 with -2 turn.
- 4. A bag. Optional at first. A sling bag sized for 8 to 10 discs is enough for your first year.
- 5. Shoes with real grip. Optional but the biggest comfort upgrade after the discs. Trail shoes or hiking shoes you already own are fine to start.
- 6. Everything else. A towel, a mini marker, a practice basket, a cart. All genuinely useful and none of it needed for your first twenty rounds.
Three discs is not a compromise starting point — it is the recommended one, because keeping the variables low is how you work out what your own throw actually does. See how many discs you need.
Buy three discs or a starter set?
Both work and the answer depends on whether you want to choose.
A starter set is three discs in a box, chosen by the manufacturer to be beginner-appropriate, usually cheaper than the same three bought separately. It is the right choice if you do not yet want to learn what flight numbers mean, and most of the major brands sell a sensible one.
Three discs bought individually costs a little more and lets you pick the specific molds and weights. It is the better choice if you have already read a flight-numbers page and want lighter weights than a standard set usually ships with.
Our starter set versus individual discs page works through the trade properly, and our starter set picks covers the sets themselves.
What you do not need, and what it would cost you
- A distance driver. The most common and most expensive beginner mistake. A speed-12 driver needs around 350 feet of arm speed to fly as designed; below that it fades out early and lands shorter than your midrange. It also teaches a throwing motion built around muscling a disc that is not responding.
- A tournament bag. Thirty-disc capacity is weight you carry whether the bag is full or not.
- A cart. Solves the problem of carrying 25-plus discs, which you do not have. See is a disc golf cart worth it.
- Dedicated disc golf shoes. Worth buying eventually, and worth nothing in week one. Any shoe with tread will do until you are playing weekly.
- Eight discs. Six of them will sit unused and all eight will make it harder to learn what your throw does.
The things that are free
Three of the most useful parts of starting out cost nothing.
The course. Most disc golf courses in the United States are on public land and free to play. There is no green fee, no booking and usually no equipment rental, which is a large part of why the sport grew the way it did. Checking locally before you travel is worth doing — some courses do charge — but free is the norm.
Learning to read flight numbers. The four numbers on every disc tell you whether it will work for you, and understanding them is worth more than any purchase on this page. Start with flight numbers for beginners or the full flight numbers chart.
Throwing in a field. Twenty throws of the same disc in an open field teaches you more about your release angle than a round does, because you can see the whole flight and nothing is at stake. It is also how you find out whether the disc you bought is the right speed for your arm.
Your first round, practically
Take three discs, a bottle of water and shoes with tread. Expect to throw somewhere between 150 and 250 feet, which is normal and nothing like what you will see online — see how far a beginner should throw.
Throw your putter from inside 30 feet rather than trying to drive it, throw your midrange on most holes, and only reach for the driver on genuinely open ones. Keep score if you want to, and do not be surprised if your first round is thirty over par; everybody’s was.
The next thing to read, once you have played a few rounds, is how to choose your first disc — it covers choosing by weight and plastic, which is the decision that follows once you know roughly how far you throw.
Common questions
What do you need to start playing disc golf?
Three discs — a putter, a midrange and one slow understable driver — plus shoes with tread. A bag is optional for your first year, and most courses in the United States are free to play.
How many discs do you need to start?
Three. A putter, a midrange and one slow fairway driver covers every shot in a round, and keeping the number low is what lets you work out what your own throw actually does.
Do you need special shoes for disc golf?
Not to start. Any shoe with real tread works for your first rounds. Dedicated shoes are worth buying once you play weekly, mainly for lateral grip during the throw rather than for walking.
Should I buy a starter set or individual discs?
A starter set if you do not yet want to learn flight numbers — it is cheaper and the picks are beginner-appropriate. Individual discs if you want specific molds or lighter weights than sets usually ship with.
Is disc golf expensive to start?
It is one of the cheapest sports to start. Three discs in base plastic is the whole requirement, most courses are free, and no rental or membership is involved.
Every flight number and spec on this page was read from the manufacturer’s own published product page, linked beside each pick. We do not throw these on a course — here is how we pick.
Sources
Read next
How to Choose Your First Disc
Four decisions in order — type, speed, stability, weight — and the three discs they lead to.
Best Disc Golf Starter Sets (2026)
The three molds a starter set should contain, and when to build your own instead.
How Many Disc Golf Discs Do You Need?
Three to start, seven or eight to cover every shot shape, and why more rarely helps.
Best Disc Golf Discs for Beginners (2026)
The three-disc core every new player should start with, plus two worth adding next.